A list of 15 Novels about Dungeons and Dragons

  1. 1
    Dragons of Autumn Twilight by Margaret Weis & Tracy Hickman

    The first book in the famous Dragonlance Chronicles series, “Dragons of Autumn Twilight” introduces readers to the world of Krynn. A band of unlikely heroes gathers to face a growing evil. Tanis Half-elven, Flint Fireforge, and Tasslehoff Burrfoot lead the party.

    The storytelling feels just like a Dungeons & Dragons campaign come to life. This novel captures the spirit of tabletop camaraderie, high fantasy adventures, and thrilling battles against evil, making it a fan favorite and a prime example of D&D-inspired literature.

  2. 2
    The Crystal Shard by R.A. Salvatore

    In “The Crystal Shard,” readers meet the iconic dark elf ranger Drizzt Do’Urden for the first time. Set in the harsh, frozen land of Icewind Dale, the story centers around a powerful magical artifact that threatens the entire region.

    Drizzt teams up with memorable companions in battles against evil wizards, goblins, and monsters. The vibe mirrors the experience players encounter in a Dungeons & Dragons session, balancing combat, questing, and character development.

    Salvatore’s detailed, exciting storytelling has turned this book into a lasting favorite.

  3. 3
    Homeland by R.A. Salvatore

    “Homeland,” the compelling first book in the Dark Elf Trilogy, explores Drizzt Do’Urden’s origins. Born into drow society, Drizzt struggles with his own culture’s cruelty and violence. He fights to maintain his moral compass amidst endless political and family intrigues.

    Like a well-crafted Dungeons & Dragons character backstory, this novel provides a deep psychological journey alongside thrilling action. Salvatore enriches D&D lore and creates a character readers continue to root for enthusiastically through multiple novels.

  4. 4
    Pool of Radiance by James Ward & Jane Cooper Hong

    “Pool of Radiance” is based directly on classic D&D campaign modules and video game adventures set in the Forgotten Realms setting. Heroes investigate mysterious events in the ruined city of Phlan, plagued by undead, monsters, and dark magic.

    The book stays faithful to the feel of an actual tabletop campaign, complete with party dynamics, solving mysteries, and facing dangerous foes.

    Ward and Hong create a vivid story where readers can practically hear dice rolling, and which celebrates the fundamentals of classic D&D quests.

  5. 5
    Azure Bonds by Jeff Grubb & Kate Novak

    Set in the Forgotten Realms, “Azure Bonds” follows Alias, a warrior who awakens branded with magical blue tattoos she cannot remember receiving. Joined by unusual companions—including a friendly lizard-man—Alias searches for answers.

    With its combination of creative characters, intriguing plot, and magical action, this novel perfectly matches the spirit and style of great D&D sessions. Players will easily appreciate how it translates game mechanics and adventures into satisfying fantasy storytelling.

  6. 6
    Spellfire by Ed Greenwood

    Ed Greenwood, creator of the Forgotten Realms, brings readers deep into the setting in “Spellfire.” Shandril Shessair discovers she has a rare magical ability called Spellfire, capable of absorbing and unleashing magical energy.

    This places her at the heart of dangerous conflicts involving powerful factions.

    Greenwood reveals intricate magical lore and political conflicts straight from D&D campaigns, offering readers a magical journey through the Realms that closely follows the feel of tabletop stories with epic quests and memorable characters.

  7. 7
    NPCs by Drew Hayes

    Drew Hayes cleverly turns D&D conventions upside down in “NPCs.” When adventurers perish after a mistake, a motley group of Non-Player Characters must step up as heroes to save their village.

    Villagers like tavern keepers and stable hands suddenly become adventurers themselves, navigating dangers far beyond their comfort zones. Hayes humorously examines the tropes, mechanics, and narrative assumptions of traditional D&D stories.

    It’s an imaginative look at the game from a fresh angle, delighting fans who see their favorite hobby through new eyes.

  8. 8
    Critical Failures by Robert Bevan

    In “Critical Failures,” a group of players find themselves accidentally transported into their D&D game world after one particularly bad game session. Now embodying their characters, they must survive ludicrous mishaps and absurd situations.

    True to its name, the book emphasizes the humor—and sometimes disaster—that comes from rolling poorly. Bevan lovingly pokes fun at D&D’s quirks and captures exactly the type of hilarious humor many players experience around a gaming table when everything goes utterly wrong.

  9. 9
    Ready Player One by Ernest Cline

    Though not strictly about D&D, Ernest Cline’s hugely popular “Ready Player One” features roleplaying games and D&D lore prominently. Wade Watts navigates a virtual reality game world filled with pop-culture references.

    Key plot elements, puzzles, and challenges in the story directly tie to classic RPG and D&D history from the 1980s. Cline includes tributes to legendary adventures, dungeon crawls, and iconic monsters.

    D&D fans readily recognize and appreciate the references, while enjoying the novel’s fast-paced, nostalgic storytelling.

  10. 10
    Kings of the Wyld by Nicholas Eames

    “Kings of the Wyld” introduces readers to aging, retired mercenaries who return to adventuring to save one member’s daughter. The story humorously portrays heroes well past their prime who must brave dangerous quests while confronting their physical limitations.

    Eames brilliantly captures classic D&D camaraderie, adventure, and humor. Memorable monster battles, heroic banter, and exciting quests will strike a chord with every tabletop player, especially those who have experienced reunions with old gaming friends later in life.

  11. 11
    Orconomics: A Satire by J. Zachary Pike

    “Orconomics” playfully skewers the world of fantasy economy and adventurer culture from D&D tropes. Pike sets his humorous, satirical gaze on heroes who treat dungeon crawling as business venture and monsters as commodities.

    The novel cleverly illustrates fantasy-adventure capitalism, complete with dungeon investment scams and corporate-style heroics.

    Its humor resonates strongly with players who have joked about adventuring payouts and puzzled over treasure economies in their own campaigns, giving D&D fans something they’ve never quite seen before.

  12. 12
    Sufficiently Advanced Magic by Andrew Rowe

    Andrew Rowe creates a fresh take on dungeon crawling with “Sufficiently Advanced Magic,” exploring complex magic systems and dangerous trials to gain powerful magical abilities.

    Protagonist Corin Cadence must survive puzzles, monster encounters, and demanding tests, echoing classic D&D dungeon challenges and progression.

    Rowe weaves magical intricacies into a tale full of clever strategy and creative combat scenes, making it a highly engaging fantasy read closely aligned with the type of dungeon exploration and character growth familiar to RPG players.

  13. 13
    The Wandering Inn by Pirateaba

    In “The Wandering Inn,” players transported from our world to a fantasy realm must navigate a new life filled with adventures and dangers. Central to the narrative is an innkeeper trying to build a life for herself amid monsters and magic.

    This serialized novel balances adventure, humor, action, and immersive world-building, pulling readers into a universe that feels strongly influenced by D&D gameplay. The rich characters and adventures provide that comfortable joy players find in well-crafted tabletop campaigns.

  14. 14
    Homerooms and Hall Passes by Tom O'Donnell

    Tom O’Donnell presents a delightful reversal in “Homerooms and Hall Passes,” as young fantasy adventurers get magically stuck inside a mundane roleplaying game set in middle school.

    These standard D&D-style heroes must face the horror of classroom dramas, homework, and school bullies. The fun and humor come from recognizing D&D heroes struggling with modern teenage problems.

    O’Donnell amusingly contrasts fantasy adventurers’ expectations with real-world social dynamics, making the novel appealing for readers who know both worlds well.

  15. 15
    Grunts! by Mary Gentle

    A darkly funny satire, Mary Gentle’s “Grunts!” tells the story from the perspective of the monsters instead of heroic adventurers. Orcs discover modern military weaponry, launching warfare in a fantasy setting.

    Gentle cleverly upends typical campaign narratives and humorous battle scenarios, providing an enjoyable twist as readers see beloved fantasy tropes through fresh eyes.

    This parody echoes many tabletop experiences where players question traditional fantasy morality or play monstrous characters, bringing D&D storytelling tropes into a fresh, humorous light.